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Project Dwarf

Undecided

  • Team size: 9

  • Dev time: 7 weeks

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Manage your very own store in a fantasy setting.

Sell your wares to adventurers to aid them in their quests. Dwarf Undecided is a game about finding the best item suitable for the customers needs.

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Item Placement 1

Item Placement

I created the Item placement system for Dwarf Undecided

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Floating

UX & Player feedback

I implemented UX & juice for Dwarf Undecided

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Goldchest

Player economy & Goldchest

I created the GoldChest system for Dwarf Undecided

My Contributions

Contributions Details

The Item Placement System is core to the entire game. Manipulating items is essentually all you do in this game, so having the system work well & feel smooth was very important.

Item Placement 1

Player Character

In a nutshell

The PlayerCharacter probes with a raycast at the currently targeted object within range. Depending on the object hit, different interactions will happen.

(Place item / Swap item / Trash Item / Store item in chest)

Interact with Item / ItemHolder

In a nutshell

Once holding an item the player can swap it directly with another Item or place it in any eligible ItemHolder. If the itemHolder already Holds an Item (and the transaction is legal) the Items will swap places.

Item Holder

In a nutshell

Item slots can be customized into holding only items with the criteria chosen by the designer.

The item slot will also scan for items at the very start of the game to couple to itself to it (if an item was found & is eligible for that slot).

ItemPlacement Anchor

Dwarf Undecided is a game with Diagetic UI.
The Gold chest serves as the players "wallet".

all gold must be first be put inside of the chest to be useable.

Goldchest

Interact with GoldChest

GoldChest

In a nutshell

The goldchest will change it's mesh depending of how much gold the player has currently, An exact number of gold coins in the chest will also be displayed when looking at it closer.

Player Rewarded / Fined

In a nutshell

At the end of each day the player is rewarded with extra gold or fined depending on how well they did.

GoldChest Anchor
Juice Anchor

Part of this project was that we tried making a game with all of the UI imbedded in the world itself. So Letting the player know what could be interacted with or wich item-actions were legal / illegal is all visually communicated.

Interactable object either Hovers, Sparkles or Glows.

Outline test
Floating
  • Hovering objects to draw the players attention

  • White outline for legal swaps / placement

  • Red outline for illegal swaps / placement

  • Small SFX plays when receiving or losing gold

Object Hover

Object Outline

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